[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
2021 PlayX4 Online B2B Emerging as a New Alternative for Global Business – Part2
The 2021 PlayX4 Online B2B Export Conference concluded its five-day schedule, which ran from May 10th to May 14th. The event drew 142 Korean game development companies and 187 global game publishers from 29 countries. Event was a great turn out even during the global COVID pandemic as it facilitated a high-level B2B export consultation by providing 24-hour non-face-to-face video service and interpretation.
The changes in the global game industry can be confirmed through this business meeting event.
1. The Launching of various platforms
The proportion of crossover game launches that are compatible with smartphone hardware specifications and the 5G communication environment has grown. As games such as first-person shooters (FPS) and virtual reality (VR), which were previously only playable on high-end PCs, are released on mobile platforms, the boundaries between platforms based on game genres are gradually disappearing.
2. Diverse global collaborations
Previously, a single game publisher handled a developer’s game and released it in a single country, but in recent years, there have been many cases of global collaboration in which…