Christian Phillips still remembers the most jaw-dropping moment he experienced on the PlayStation Vita — and it was something that was never actually released.
Phillips, a former senior director at Sony, describes a tech demo that ultimately led to the PS4 game Days Gone. Sometime after shipping Uncharted: Golden Abyss, Bend Studio showed leadership the Vita tech demo that was similar to the famous Jerusalem scene in the movie World War Z.
The demo had a scene with a horde of zombies scrambling up a wall. The main character scales a wall and the zombies keep piling up like ants, and then the camera pulled back and you could just see this mass of zombies. What Phillips describes is very similar to the Days Gone gameplay demo shown during E3 2016. Bend was given some latitude to see what else it could do to push the hardware, as it was the team’s responsibility as a first-party studio to showcase what was possible on Vita for the development community.
“Now this is 100 percent speculation on my part. What likely seemed to have happened was that [Bend] was really pushing the PlayStation Vita’s hardware, but then the PS4 initiative really kicked off,” Phillips says. “Then we were all chartered with supporting the PS4, being there with killer content and a game the size of Days Gone takes a long time.”
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